Jo Engine  9
Jo Sega Saturn Engine
jo.h
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1 /*
2 ** Jo Sega Saturn Engine
3 ** Copyright (c) 2012-2017, Johannes Fetz (johannesfetz@gmail.com)
4 ** All rights reserved.
5 **
6 ** Redistribution and use in source and binary forms, with or without
7 ** modification, are permitted provided that the following conditions are met:
8 ** * Redistributions of source code must retain the above copyright
9 ** notice, this list of conditions and the following disclaimer.
10 ** * Redistributions in binary form must reproduce the above copyright
11 ** notice, this list of conditions and the following disclaimer in the
12 ** documentation and/or other materials provided with the distribution.
13 ** * Neither the name of the Johannes Fetz nor the
14 ** names of its contributors may be used to endorse or promote products
15 ** derived from this software without specific prior written permission.
16 **
17 ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
18 ** ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19 ** WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20 ** DISCLAIMED. IN NO EVENT SHALL Johannes Fetz BE LIABLE FOR ANY
21 ** DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22 ** (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23 ** LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24 ** ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
26 ** SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 */
35 #ifndef __JO_H__
36 # define __JO_H__
37 
38 /*
39 ** INCLUDES
40 */
41 #include <stdbool.h>
42 #include "sgl_prototypes.h"
43 #include "conf.h"
44 #include "types.h"
45 #include "sega_saturn.h"
46 #include "time.h"
47 #include "smpc.h"
48 #include "core.h"
49 #include "math.h"
50 #include "tools.h"
51 #include "vdp1_command_pipeline.h"
52 #include "malloc.h"
53 #include "colors.h"
54 #include "list.h"
55 #include "input.h"
56 #include "fs.h"
57 #include "audio.h"
58 #include "image.h"
59 #include "tga.h"
60 #include "sprites.h"
61 #include "background.h"
62 #include "hitbox.h"
63 #include "sprite_animator.h"
64 #include "map.h"
65 #include "mode7.h"
66 #include "physics.h"
67 #include "3d.h"
68 #include "backup.h"
69 #include "video.h"
70 #include "effects.h"
71 #include "font.h"
72 #include "storyboard.h"
73 
74 #endif /* !__JO_H__ */
75 
76 /*
77 ** END OF FILE
78 */
Jo Engine Math tools.
Jo Engine Function prototypes for audio.
Jo Engine Function prototypes special effects (Laser beam, etc)
Jo Engine Types.
Jo Engine Gamepad functions.
Jo Engine Storyboard Animation function prototypes.
VDP1 command table handling.
Time Management.
Jo Engine File System function prototypes.
Jo Engine core function prototypes.
SGL prototypes.
Jo Engine Malloc.
Jo Engine Video Player (Sega FILM/CPK File Format)
Jo Engine Image definition and tools.
Jo Engine Hitbox and tools.
Jo Engine Standard colors.
Jo Engine 3D basics.
Jo Engine Linked list helper.
System Management & Peripheral Control.
Jo Engine Background definition and tools.
Jo Engine saving features function prototypes.
Jo Engine Sprite Animator.
Jo Engine Truevision Targa format support.
Jo Engine File Physics function prototypes.
Jo Engine MAP file (sprite map)
Jo Engine Tools (printf, etc,)
Jo Engine Mode7.
Jo Engine Sega Saturn constants (addresses, memory sizes, etc)
Jo Engine Simple ASCII Font & print support.
Jo Engine Sprite definition and tools.
Jo Engine Internal configuration.