Jo Engine
2024.04.28
Jo Sega Saturn Engine
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C__jo_node | Node struct |
C__jo_size | Size struct |
C__jo_voxel_computation_cache | Voxel computation cache (internal engine usage) |
Cjo_2d_object_attributes | Object for 2D manipulation (storyboard) using fixed number |
Cjo_3d_mesh | Mesh structure |
Cjo_3d_object_attributes | Object for 3D manipulation (storyboard) using fixed number |
Cjo_3d_quad | Quadrilateral shape structure |
Cjo_animation | Object animation definition |
Cjo_backup | Backup File struct |
Cjo_camera | Camera structure |
Cjo_camera.__unnamed__ | |
Cjo_camera.__unnamed__ | |
Cjo_datetime | DateTime struct |
Cjo_file | File definition |
Cjo_font | |
Cjo_homing_laser | Homing laser effect definition |
Cjo_IEEE754 | Float IEEE 754 format |
Cjo_IEEE754.field | |
Cjo_img | 15 bits image struct |
Cjo_img_8bits | 8 bits image struct |
Cjo_list | List struct |
Cjo_list_data | Node data (4 bytes) |
Cjo_list_data.coord | |
Cjo_matrix | 4x4 MATRIX for 3D computation using fixed number |
Cjo_matrix.__unnamed__ | |
Cjo_matrixf | 4x4 MATRIX for 3D computation using floating numbers |
Cjo_matrixf.__unnamed__ | |
Cjo_mode7 | Mode7 struct |
Cjo_mode7_computation_cache | Mode7 internal computation cache struct |
Cjo_palette | Palette contents struct |
Cjo_picture_definition | Picture definition |
Cjo_pos2D | 2D position |
Cjo_pos2D_fixed | 2D position using fixed number |
Cjo_pos3D | 3D position |
Cjo_pos3D_fixed | 3D position using fixed numbers |
Cjo_pos3Df | 3D position using floating numbers |
Cjo_raw_img | Raw image struct |
Cjo_rot3D | 3D rotation angles |
Cjo_rot3Df | 3D rotation angles |
Cjo_sidescroller_physics_params | |
Cjo_software_renderer_gfx | This is the main struct that handle everything for drawing |
Cjo_software_renderer_triangle | Triangle definition |
Cjo_software_renderer_vertex | Vertex |
Cjo_sound | |
Cjo_sprite_anim | Internal animation struct |
Cjo_sprite_attributes | Sprite attributes |
Cjo_storyboard | Storyboard definition |
Cjo_storyboard_object_cache | Internal object cache |
Cjo_texture_definition | Texture definition |
Cjo_tile | Struct of one tile (pos and size) |
Cjo_vector | Vector for 3D computation using integer |
Cjo_vector2_fixed | Vector for 2D computation using fixed number |
Cjo_vector4_fixed | Vector4 for 3D computation using fixed number |
Cjo_vector_fixed | Vector for 3D computation using fixed number |
Cjo_vectorf | Vector for 3D computation using floating numbers |
Cjo_voxel | Voxel main definition |
Cjo_voxel_camera | Voxel camera definition |