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Jo Engine
2024.04.28
Jo Sega Saturn Engine
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| C__jo_node | Node struct |
| C__jo_size | Size struct |
| C__jo_voxel_computation_cache | Voxel computation cache (internal engine usage) |
| Cjo_2d_object_attributes | Object for 2D manipulation (storyboard) using fixed number |
| Cjo_3d_mesh | Mesh structure |
| Cjo_3d_object_attributes | Object for 3D manipulation (storyboard) using fixed number |
| Cjo_3d_quad | Quadrilateral shape structure |
| Cjo_animation | Object animation definition |
| Cjo_backup | Backup File struct |
| Cjo_camera | Camera structure |
| Cjo_camera.__unnamed__ | |
| Cjo_camera.__unnamed__ | |
| Cjo_datetime | DateTime struct |
| Cjo_file | File definition |
| Cjo_font | |
| Cjo_homing_laser | Homing laser effect definition |
| Cjo_IEEE754 | Float IEEE 754 format |
| Cjo_IEEE754.field | |
| Cjo_img | 15 bits image struct |
| Cjo_img_8bits | 8 bits image struct |
| Cjo_list | List struct |
| Cjo_list_data | Node data (4 bytes) |
| Cjo_list_data.coord | |
| Cjo_matrix | 4x4 MATRIX for 3D computation using fixed number |
| Cjo_matrix.__unnamed__ | |
| Cjo_matrixf | 4x4 MATRIX for 3D computation using floating numbers |
| Cjo_matrixf.__unnamed__ | |
| Cjo_mode7 | Mode7 struct |
| Cjo_mode7_computation_cache | Mode7 internal computation cache struct |
| Cjo_palette | Palette contents struct |
| Cjo_picture_definition | Picture definition |
| Cjo_pos2D | 2D position |
| Cjo_pos2D_fixed | 2D position using fixed number |
| Cjo_pos3D | 3D position |
| Cjo_pos3D_fixed | 3D position using fixed numbers |
| Cjo_pos3Df | 3D position using floating numbers |
| Cjo_raw_img | Raw image struct |
| Cjo_rot3D | 3D rotation angles |
| Cjo_rot3Df | 3D rotation angles |
| Cjo_sidescroller_physics_params | |
| Cjo_software_renderer_gfx | This is the main struct that handle everything for drawing |
| Cjo_software_renderer_triangle | Triangle definition |
| Cjo_software_renderer_vertex | Vertex |
| Cjo_sound | |
| Cjo_sprite_anim | Internal animation struct |
| Cjo_sprite_attributes | Sprite attributes |
| Cjo_storyboard | Storyboard definition |
| Cjo_storyboard_object_cache | Internal object cache |
| Cjo_texture_definition | Texture definition |
| Cjo_tile | Struct of one tile (pos and size) |
| Cjo_vector | Vector for 3D computation using integer |
| Cjo_vector2_fixed | Vector for 2D computation using fixed number |
| Cjo_vector4_fixed | Vector4 for 3D computation using fixed number |
| Cjo_vector_fixed | Vector for 3D computation using fixed number |
| Cjo_vectorf | Vector for 3D computation using floating numbers |
| Cjo_voxel | Voxel main definition |
| Cjo_voxel_camera | Voxel camera definition |
1.8.18