Jo Engine
2024.04.28
Jo Sega Saturn Engine
- j -
Japanese :
tools.h
JO_ALL_SCROLL_SCREEN :
types.h
JO_BACK_SCREEN :
types.h
JO_FAST_ALLOCATION :
malloc.h
JO_KEY_A :
input.h
JO_KEY_B :
input.h
JO_KEY_C :
input.h
JO_KEY_DOWN :
input.h
JO_KEY_L :
input.h
JO_KEY_LEFT :
input.h
JO_KEY_R :
input.h
JO_KEY_RIGHT :
input.h
JO_KEY_START :
input.h
JO_KEY_UP :
input.h
JO_KEY_X :
input.h
JO_KEY_Y :
input.h
JO_KEY_Z :
input.h
JO_KEYBOARD_BACKSPACE :
keyboard.h
JO_KEYBOARD_DELETE :
keyboard.h
JO_KEYBOARD_DOWN :
keyboard.h
JO_KEYBOARD_END :
keyboard.h
JO_KEYBOARD_ENTER :
keyboard.h
JO_KEYBOARD_ESCAPE :
keyboard.h
JO_KEYBOARD_F1 :
keyboard.h
JO_KEYBOARD_F10 :
keyboard.h
JO_KEYBOARD_F11 :
keyboard.h
JO_KEYBOARD_F12 :
keyboard.h
JO_KEYBOARD_F2 :
keyboard.h
JO_KEYBOARD_F3 :
keyboard.h
JO_KEYBOARD_F4 :
keyboard.h
JO_KEYBOARD_F5 :
keyboard.h
JO_KEYBOARD_F6 :
keyboard.h
JO_KEYBOARD_F7 :
keyboard.h
JO_KEYBOARD_F8 :
keyboard.h
JO_KEYBOARD_F9 :
keyboard.h
JO_KEYBOARD_HOME :
keyboard.h
JO_KEYBOARD_LEFT :
keyboard.h
JO_KEYBOARD_NO_SPECIAL_KEY :
keyboard.h
JO_KEYBOARD_RIGHT :
keyboard.h
JO_KEYBOARD_TAB :
keyboard.h
JO_KEYBOARD_UP :
keyboard.h
JO_LNCL_SCREEN :
types.h
JO_MALLOC_TRY_REUSE_BLOCK :
malloc.h
JO_MALLOC_TRY_REUSE_SAME_BLOCK_SIZE :
malloc.h
JO_MOUSE_LEFT_BUTTON :
input.h
JO_MOUSE_MIDDLE_BUTTON :
input.h
JO_MOUSE_RIGHT_BUTTON :
input.h
JO_MOUSE_START_BUTTON :
input.h
JO_NBG0_SCREEN :
types.h
JO_NBG1_SCREEN :
types.h
JO_NBG2_SCREEN :
types.h
JO_NBG3_SCREEN :
types.h
JO_RBG0_SCREEN :
types.h
JO_SPRITE_ANIM_START :
sprite_animator.h
JO_SPRITE_ANIM_START_REVERSE :
sprite_animator.h
JO_SPRITE_ANIM_STOP :
sprite_animator.h
JO_SPRITE_ANIM_STOP_AT_LAST_FRAME :
sprite_animator.h
JO_SPRITE_SCREEN :
types.h
JO_SR_BACK_FACE_CULLING :
software_renderer.h
JO_SR_DEPTH_EQUAL :
software_renderer.h
JO_SR_DEPTH_GREATER :
software_renderer.h
JO_SR_DEPTH_GREATER_OR_EQUAL :
software_renderer.h
JO_SR_DEPTH_IGNORE :
software_renderer.h
JO_SR_DEPTH_LESS :
software_renderer.h
JO_SR_DEPTH_LESS_OR_EQUAL :
software_renderer.h
JO_SR_DEPTH_NOT_EQUAL :
software_renderer.h
JO_SR_DRAW_FLAT :
software_renderer.h
JO_SR_DRAW_TEXTURED :
software_renderer.h
JO_SR_DRAW_WIREFRAME :
software_renderer.h
JO_SR_FRONT_FACE_CULLING :
software_renderer.h
JO_SR_NO_FACE_CULLING :
software_renderer.h
JO_TGA_FILE_NOT_FOUND :
tga.h
JO_TGA_OK :
tga.h
JO_TGA_OUT_OF_MEMORY :
tga.h
JO_TGA_UNSUPPORTED_FORMAT :
tga.h
JO_VDP2_3D_PLANE_SCREEN :
types.h
JO_VDP2_LINE_COLOR_TABLE :
vdp2_malloc.h
JO_VDP2_RAM_BACK_COLOR :
vdp2_malloc.h
JO_VDP2_RAM_BITMAP_NBG0 :
vdp2_malloc.h
JO_VDP2_RAM_BITMAP_NBG1 :
vdp2_malloc.h
JO_VDP2_RAM_CELL_NBG0 :
vdp2_malloc.h
JO_VDP2_RAM_CELL_NBG1 :
vdp2_malloc.h
JO_VDP2_RAM_CELL_NBG2 :
vdp2_malloc.h
JO_VDP2_RAM_CELL_NBG3 :
vdp2_malloc.h
JO_VDP2_RAM_CELL_RBG0 :
vdp2_malloc.h
JO_VDP2_RAM_COLOR :
vdp2_malloc.h
JO_VDP2_RAM_KTABLE :
vdp2_malloc.h
JO_VDP2_RAM_LINE_SCROLL :
vdp2_malloc.h
JO_VDP2_RAM_MAP_NBG0 :
vdp2_malloc.h
JO_VDP2_RAM_MAP_NBG1 :
vdp2_malloc.h
JO_VDP2_RAM_MAP_NBG2 :
vdp2_malloc.h
JO_VDP2_RAM_MAP_NBG3 :
vdp2_malloc.h
JO_VDP2_RAM_MAP_RBG0 :
vdp2_malloc.h
JO_VDP2_RAM_RTABLE :
vdp2_malloc.h
JO_VDP2_RAM_USER :
vdp2_malloc.h
JoAxis1 :
input.h
JoAxis2 :
input.h
JoAxis3 :
input.h
JoAxis4 :
input.h
JoAxis5 :
input.h
JoAxis6 :
input.h
JoBackupStatusBroken :
backup.h
JoBackupStatusNoMatch :
backup.h
JoBackupStatusNotFound :
backup.h
JoBackupStatusOk :
backup.h
JoBackupStatusOutOfMemory :
backup.h
JoBackupStatusUnknown :
backup.h
JoBackupStatusWriteProtect :
backup.h
JoCartridgeMemoryBackup :
backup.h
JoExternalDeviceBackup :
backup.h
JoInternalMemoryBackup :
backup.h
JoNightsPad :
input.h
JoNotConnectedGamepad :
input.h
JoRegularGamepad :
input.h
JoRegularKeyboard :
input.h
JoRegularMouse :
input.h
JoShuttleMouse :
input.h
JoSoundMono16Bit :
audio.h
JoSoundMono8Bit :
audio.h
JoSoundStereo16Bit :
audio.h
JoSoundStereo8Bit :
audio.h
JoUnsupportedGamepad :
input.h
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