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Jo Engine 2026.11.1
Jo Sega Saturn Engine
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Jo Engine Gamepad functions. More...
Go to the source code of this file.
Macros | |
| #define | JO_INPUT_MAX_DEVICE |
| #define | JO_INPUT_PORT1_FIRST_DEVICE |
| Index in jo_inputs of the first peripheral of each port (6 peripherals per port, see jo_get_inputs_vblank()). | |
| #define | JO_INPUT_PORT2_FIRST_DEVICE |
| #define | __JO_KEY_PRESSED(PORT, KEY) |
Enumerations | |
| enum | jo_gamepad_keys { JO_KEY_RIGHT , JO_KEY_LEFT , JO_KEY_DOWN , JO_KEY_UP , JO_KEY_START , JO_KEY_A , JO_KEY_B , JO_KEY_C , JO_KEY_X , JO_KEY_Y , JO_KEY_Z , JO_KEY_L , JO_KEY_R , JO_MOUSE_START_BUTTON , JO_MOUSE_LEFT_BUTTON , JO_MOUSE_MIDDLE_BUTTON , JO_MOUSE_RIGHT_BUTTON } |
| Input keys. More... | |
| enum | jo_gamepad_type { JoNotConnectedGamepad , JoUnsupportedGamepad , JoRegularGamepad , JoRegularMouse , JoShuttleMouse , JoRegularKeyboard , JoNightsPad , JoMissionStick , JoRacingWheel } |
| Input type. More... | |
| enum | jo_input_axis { JoAxis1 , JoAxis2 , JoAxis3 , JoAxis4 , JoAxis5 , JoAxis6 } |
| Input axis type. More... | |
Functions | |
| jo_gamepad_type | jo_get_input_type (const int port) |
| Get input type for the given port. | |
| static __jo_force_inline bool | jo_is_input_analog (const int port) |
| Check if connected input is analog. | |
| static __jo_force_inline bool | jo_is_input_available (const int port) |
| Check if the input is available for the given port. | |
| int | jo_get_input_count (void) |
| Get the number of input available. | |
| unsigned char | jo_get_input_axis (const int port, const jo_input_axis axis) |
| Get analog axis value. | |
| static __jo_force_inline bool | jo_is_input_key_pressed (const int port, const jo_gamepad_keys key) |
| Check if the key is pressed for the given port. | |
| static __jo_force_inline jo_8_directions | jo_get_input_direction_pressed (const int port) |
| Get the direction pressed for the given port. | |
| static __jo_force_inline unsigned short | jo_get_raw_input_key_pressed (const int port) |
| Get raw input data for the given port. | |
| static __jo_force_inline bool | jo_is_input_key_down (const int port, const jo_gamepad_keys key) |
| Check if the key is down for the given port. | |
| static __jo_force_inline int | jo_get_mouse_pos_x (const int port) |
| Get mouse X position. | |
| static __jo_force_inline int | jo_get_mouse_pos_y (const int port) |
| Get mouse Y position. | |
| static __jo_force_inline bool | jo_is_pad1_available (void) |
| Check if the first gamepad is plugged. | |
| static __jo_force_inline bool | jo_is_pad2_available (void) |
| Check if the second gamepad is plugged. | |
| static __jo_force_inline bool | jo_is_pad1_key_pressed (jo_gamepad_keys key) |
| Check if the key is pressed on the first gamepad. | |
| static __jo_force_inline bool | jo_is_pad1_key_down (jo_gamepad_keys key) |
| Check if the key is down on the first gamepad. | |
| static __jo_force_inline bool | jo_is_pad2_key_pressed (jo_gamepad_keys key) |
| Check if the key is pressed on the second gamepad. | |
| static __jo_force_inline bool | jo_is_pad2_key_down (jo_gamepad_keys key) |
| Check if the key is down on the second gamepad. | |
Variables | |
| jo_peripheral | jo_inputs [(12)] |
| #define __JO_KEY_PRESSED | ( | PORT, | |
| KEY ) |
| #define JO_INPUT_MAX_DEVICE |
| #define JO_INPUT_PORT1_FIRST_DEVICE |
Index in jo_inputs of the first peripheral of each port (6 peripherals per port, see jo_get_inputs_vblank()).
| #define JO_INPUT_PORT2_FIRST_DEVICE |
| enum jo_gamepad_keys |
| enum jo_gamepad_type |
Input type.
| enum jo_input_axis |
| unsigned char jo_get_input_axis | ( | const int | port, |
| const jo_input_axis | axis ) |
Get analog axis value.
| port | Gamepad port |
| axis | Analog axis |
| int jo_get_input_count | ( | void | ) |
Get the number of input available.
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static |
| jo_gamepad_type jo_get_input_type | ( | const int | port | ) |
Get input type for the given port.
| port | Gamepad port |
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static |
Get mouse X position.
| port | Gamepad port |
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static |
Get mouse Y position.
| port | Gamepad port |
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static |
Get raw input data for the given port.
| port | Gamepad port |
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Check if connected input is analog.
| port | input port |
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Check if the input is available for the given port.
| port | Gamepad port |
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static |
Check if the key is down for the given port.
| port | Gamepad port |
| key | Key value |
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static |
Check if the key is pressed for the given port.
| port | Gamepad port |
| key | Key value |
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static |
Check if the first gamepad is plugged.
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static |
Check if the key is down on the first gamepad.
| key | Key value |
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static |
Check if the key is pressed on the first gamepad.
| key | Key value |
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Check if the second gamepad is plugged.
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Check if the key is down on the second gamepad.
| key | Key value |
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static |
Check if the key is pressed on the second gamepad.
| key | Key value |
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extern |