Jo Engine
2026.11.1
Jo Sega Saturn Engine
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Here is a list of all functions with links to the files they belong to:
J
S
_
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__internal_jo_sprite_set_position3D() :
sprites.h
__jo_3d_bone_matrix() :
3d.h
__jo_3d_current_matrix() :
3d.h
__jo_3d_draw() :
3d.h
__jo_3d_draw_parts() :
3d.h
__jo_3d_draw_ranges() :
3d.h
__jo_3d_forget_sprites_from() :
3d.h
__jo_3d_forget_tint() :
3d.h
__jo_3d_gouraud_pool_freed() :
3d.h
__jo_3d_light() :
3d.h
__jo_3d_load_model_for_lights() :
model.h
__jo_3d_look_at() :
3d.h
__jo_3d_rotate() :
3d.h
__jo_3d_scale() :
3d.h
__jo_3d_set_perspective() :
3d.h
__jo_3d_translate() :
3d.h
__jo_angle_to_sin_index() :
math.h
__jo_cd_get_status() :
fs.h
__jo_cd_pause() :
fs.h
__jo_cd_play_from_fad() :
fs.h
__jo_cd_play_tracks() :
fs.h
__jo_console_builtins_command_handler() :
console_builtins.h
__jo_core_add_slave_job() :
core.h
__jo_core_disable_interrupts() :
core.h
__jo_core_enable_scu_interrupts() :
core.h
__jo_core_error() :
core.h
__jo_core_errorf() :
core.h
__jo_core_get_sr() :
core.h
__jo_core_is_slave_running() :
core.h
__jo_core_restore_interrupts() :
core.h
__jo_core_restore_scu_mask() :
core.h
__jo_core_set_interrupt_handler() :
core.h
__jo_core_set_screens_order() :
core.h
__jo_core_set_sr() :
core.h
__jo_core_synch() :
core.h
__jo_dma_read_port32() :
tools.h
__jo_fixed_dot4() :
math.h
__jo_fs_close() :
fs.h
__jo_fs_get_file_id() :
fs.h
__jo_fs_get_file_size() :
fs.h
__jo_fs_get_sector_count() :
fs.h
__jo_fs_open() :
fs.h
__jo_fs_read_sectors() :
fs.h
__jo_fs_seek_sector() :
fs.h
__jo_poylgon_draw_iterator() :
3d.h
__jo_scsp_pitch() :
sega_saturn.h
__jo_sin_index() :
math.h
__jo_smpc_command() :
smpc.h
__jo_sprite_add_4bits() :
sprites.h
__jo_sprite_attributes_of() :
vdp1_command_pipeline.h
__jo_sprite_replace() :
sprites.h
__jo_vdp1_add_command() :
vdp1_command_pipeline.h
__jo_vdp1_commit_commands() :
vdp1_command_pipeline.h
__jo_vdp1_commit_commands_without_window() :
vdp1_command_pipeline.h
__jo_vdp1_displayed_frame_changed() :
vdp1_command_pipeline.h
__jo_vdp1_draw_sprite() :
vdp1_command_pipeline.h
__jo_vdp1_draw_sprite_3d() :
vdp1_command_pipeline.h
__jo_vdp1_draw_sprite_4p() :
vdp1_command_pipeline.h
__jo_vdp1_draw_sprite_hv() :
vdp1_command_pipeline.h
__jo_vdp1_end_frame() :
vdp1_command_pipeline.h
__jo_vdp1_frame_command_count() :
vdp1_command_pipeline.h
__jo_vdp1_frame_tag() :
vdp1_command_pipeline.h
__jo_vdp1_init() :
vdp1_command_pipeline.h
__jo_vdp1_near_clip() :
vdp1_command_pipeline.h
__jo_vdp1_reserve_commands() :
vdp1_command_pipeline.h
__jo_vdp1_select_window() :
vdp1_command_pipeline.h
__jo_vdp1_set_attribute() :
vdp1_command_pipeline.h
__jo_vdp1_set_window() :
vdp1_command_pipeline.h
__jo_vdp1_sort_key() :
vdp1_command_pipeline.h
__jo_vdp1_update_near_clip() :
vdp1_command_pipeline.h
__jo_vdp1_vblank() :
vdp1_command_pipeline.h
__jo_vdp1_write_sprite_4p() :
vdp1_command_pipeline.h
__jo_vdp2_a0_start_is_free() :
vdp2_malloc.h
__jo_vdp2_nbg1_bitmap_blit() :
vdp2.h
__jo_vdp2_nbg1_bitmap_fill() :
vdp2.h
__jo_vdp2_reserve_nbg1_bitmap() :
vdp2.h
__jo_voxel_redraw() :
voxel.h
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