Jo Engine  2024.04.28
Jo Sega Saturn Engine
All Data Structures Files Functions Variables Typedefs Enumerations Enumerator Macros Pages
Todo List
File 3d.h
Mesh loader, Gouraud shading and advanced 3D processing
File backup.h
List directory
Global jo_core_exit_to_multiplayer (void)
Investigate and give feedback to https://segaxtreme.net/threads/best-way-to-debug-saturn-bios.18644/
File input.h
analog gamepad, wheel, gun
File physics.h

Fixed point math

Megaman, Contra Physics

File software_renderer.h
Lights, Texture mapping, 8 bits mode, etc.
Global jo_dma_copy (void *src, void *dest, unsigned int size)
Implementation without SGL
File video.h

handle all kind of movie (bpp, audio channel, etc)

Custom implementation

Reduce memory consumption