Jo Engine  2023.08.26
Jo Sega Saturn Engine
jo.h
Go to the documentation of this file.
1 /*
2 ** Jo Sega Saturn Engine
3 ** Copyright (c) 2012-2020, Johannes Fetz (johannesfetz@gmail.com)
4 ** All rights reserved.
5 **
6 ** Redistribution and use in source and binary forms, with or without
7 ** modification, are permitted provided that the following conditions are met:
8 ** * Redistributions of source code must retain the above copyright
9 ** notice, this list of conditions and the following disclaimer.
10 ** * Redistributions in binary form must reproduce the above copyright
11 ** notice, this list of conditions and the following disclaimer in the
12 ** documentation and/or other materials provided with the distribution.
13 ** * Neither the name of the Johannes Fetz nor the
14 ** names of its contributors may be used to endorse or promote products
15 ** derived from this software without specific prior written permission.
16 **
17 ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
18 ** ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19 ** WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20 ** DISCLAIMED. IN NO EVENT SHALL Johannes Fetz BE LIABLE FOR ANY
21 ** DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22 ** (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23 ** LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24 ** ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
26 ** SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 */
35 #ifndef __JO_H__
36 # define __JO_H__
37 
38 /*
39 ** INCLUDES
40 */
41 #include <stdbool.h>
42 #include "sgl_prototypes.h"
43 #include "conf.h"
44 #include "types.h"
45 #include "sega_saturn.h"
46 #include "time.h"
47 #include "smpc.h"
48 #include "core.h"
49 #include "math.h"
50 #include "tools.h"
51 #include "vdp1_command_pipeline.h"
52 #include "malloc.h"
53 #include "colors.h"
54 #include "list.h"
55 #include "input.h"
56 #include "keyboard.h"
57 #include "console.h"
58 #include "fs.h"
59 #include "audio.h"
60 #include "palette.h"
61 #include "image.h"
62 #include "tga.h"
63 #include "sprites.h"
64 #include "vdp2_malloc.h"
65 #include "vdp2.h"
66 #include "background.h"
67 #include "hitbox.h"
68 #include "sprite_animator.h"
69 #include "map.h"
70 #include "mode7.h"
71 #include "physics.h"
72 #include "3d.h"
73 #include "backup.h"
74 #include "video.h"
75 #include "effects.h"
76 #include "font.h"
77 #include "storyboard.h"
78 #include "software_renderer.h"
79 
80 #endif /* !__JO_H__ */
81 
82 /*
83 ** END OF FILE
84 */
palette.h
Jo Engine Palette Handling.
fs.h
Jo Engine File System function prototypes.
3d.h
Jo Engine 3D basics.
types.h
Jo Engine Types.
keyboard.h
Jo Engine Keyboard function prototypes.
effects.h
Jo Engine Function prototypes special effects (Laser beam, etc)
video.h
Jo Engine Video Player (Sega FILM/CPK File Format)
console.h
Jo Engine Console function prototypes.
backup.h
Jo Engine saving features function prototypes.
math.h
Jo Engine Math tools.
physics.h
Jo Engine File Physics function prototypes.
font.h
Jo Engine Simple ASCII Font & print support.
time.h
Time Management.
tga.h
Jo Engine Truevision Targa format support.
sprites.h
Jo Engine Sprite definition and tools.
vdp2.h
Jo Engine VDP2 definition and tools.
conf.h
Jo Engine Internal configuration.
malloc.h
Jo Engine Malloc.
image.h
Jo Engine Image definition and tools.
sega_saturn.h
Jo Engine Sega Saturn constants (addresses, memory sizes, etc)
map.h
Jo Engine MAP file (sprite map)
storyboard.h
Jo Engine Storyboard Animation function prototypes.
colors.h
Jo Engine Standard colors.
mode7.h
Jo Engine Mode7.
background.h
Jo Engine Background definition and tools.
sgl_prototypes.h
SGL prototypes.
sprite_animator.h
Jo Engine Sprite Animator.
hitbox.h
Jo Engine Hitbox and tools.
core.h
Jo Engine core function prototypes.
software_renderer.h
Fast Triangle based software renderer using fixed number.
audio.h
Jo Engine Function prototypes for audio.
tools.h
Jo Engine Tools (printf, etc,)
list.h
Jo Engine Linked list helper.
smpc.h
System Management & Peripheral Control.
vdp2_malloc.h
VDP2 memory allocation (cell, map, rotation, scroll, etc)
input.h
Jo Engine Gamepad functions.
vdp1_command_pipeline.h
VDP1 command table handling.