Jo Engine Function prototypes for audio.
Jo Engine Background definition and tools.
Jo Engine saving features function prototypes.
Cells and portals: the rooms of an inside level (sections CELL and PRTL, see Documentation/level_form...
Jo Engine Standard colors.
Jo Engine Internal configuration.
Jo Engine Console function prototypes.
Jo Engine core function prototypes.
SCU DSP: the third processor of the Saturn (about 14 MHz, one 32 x 32 bits multiply and accumulate pe...
Jo Engine Function prototypes special effects (Laser beam, fire, smoke, flash, shake,...
Entities: the things of a level that live (barrels that explode, trigger zones, relays,...
Jo Engine Simple ASCII Font & print support.
Jo Engine File System function prototypes.
Jo Engine glows: the halo of light around a lamp (a soft disc of its color, without edge,...
Jo Engine Hitbox and tools.
Jo Engine Image definition and tools.
Jo Engine Keyboard function prototypes.
Levels (.JOL files): the data of a level of a game (terrain, models, plants, decals....
Jo Engine point lights: light sources (a position, a color, a radius, a strength; all around like a b...
Jo Engine Linked list helper.
Jo Engine MAP file (sprite map).
3D models (.JOM files): meshes made with a 3D software, converted by Compiler/COMMON/jo_model....
Jo Engine Palette Handling.
Jo Engine File Physics function prototypes.
Jo Engine profiler: time spent by the CPUs and the VDP1 in each frame.
Jo Engine Sega Saturn constants (addresses, memory sizes, etc).
System Management & Peripheral Control.
Fast Triangle based software renderer using fixed number.
Jo Engine Sprite Animator.
Jo Engine Sprite definition and tools.
Jo Engine Storyboard Animation function prototypes.
Jo Engine Truevision Targa format support.
VDP1 command table handling.
Jo Engine VDP2 definition and tools.
VDP2 memory allocation (cell, map, rotation, scroll, etc).
Vehicles: entities of the class vehicle (a jeep, a truck), driven by the player. An actor (a model wi...
Jo Engine Video Player (Sega FILM/CPK File Format).
Jo Engine Voxel renderer.
Weapons of the player: the definitions (section WEAP of a level, for instance a file of definitions s...