Jo Engine
2024.04.28
Jo Sega Saturn Engine
|
3d.h | Jo Engine 3D basics |
audio.h | Jo Engine Function prototypes for audio |
background.h | Jo Engine Background definition and tools |
backup.h | Jo Engine saving features function prototypes |
colors.h | Jo Engine Standard colors |
conf.h | Jo Engine Internal configuration |
console.h | Jo Engine Console function prototypes |
console_builtins.h | Jo Engine Internal Console commands |
core.h | Jo Engine core function prototypes |
effects.h | Jo Engine Function prototypes special effects (Laser beam, etc) |
font.h | Jo Engine Simple ASCII Font & print support |
fs.h | Jo Engine File System function prototypes |
hitbox.h | Jo Engine Hitbox and tools |
image.h | Jo Engine Image definition and tools |
input.h | Jo Engine Gamepad functions |
jo.h | Jo Engine Main Header |
keyboard.h | Jo Engine Keyboard function prototypes |
list.h | Jo Engine Linked list helper |
malloc.h | Jo Engine Malloc |
map.h | Jo Engine MAP file (sprite map) |
math.h | Jo Engine Math tools |
mode7.h | Jo Engine Mode7 |
palette.h | Jo Engine Palette Handling |
physics.h | Jo Engine File Physics function prototypes |
sega_saturn.h | Jo Engine Sega Saturn constants (addresses, memory sizes, etc) |
sgl_prototypes.h | SGL prototypes |
smpc.h | System Management & Peripheral Control |
software_renderer.h | Fast Triangle based software renderer using fixed number |
sprite_animator.h | Jo Engine Sprite Animator |
sprites.h | Jo Engine Sprite definition and tools |
storyboard.h | Jo Engine Storyboard Animation function prototypes |
tga.h | Jo Engine Truevision Targa format support |
time.h | Time Management |
tools.h | Jo Engine Tools (printf, etc,) |
types.h | Jo Engine Types |
vdp1_command_pipeline.h | VDP1 command table handling |
vdp2.h | Jo Engine VDP2 definition and tools |
vdp2_malloc.h | VDP2 memory allocation (cell, map, rotation, scroll, etc) |
video.h | Jo Engine Video Player (Sega FILM/CPK File Format) |
voxel.h | Jo Engine Voxel renderer |